I was lucky enough to hear about Blindspotting (2018) when it was initially released in limited theaters. I could have easily missed out on this movie. Its release fell during a quiet time for the Black Lives Matter movement; 5 years after the group’s inception, and 2 years before the latest resurgence. That being said, I feel like this film could have been used by the movement to sincerely and humbly show the world what life might be like for a Black man living in an urban area. Unfortunately, Blindspotting went under the radar for most of the country; chalk it up to bad timing, perhaps. However, even two years after its release, this movie’s impact hits just as hard now as if it came out 2 to 3 weeks ago.
I want to add a little bit of context to me as a viewer: I grew up in a place that was often rated #1 on lists for safest cities in the world. I’m a white male, and my parents provided everything I would ever need. From my limited perspective, I was truly touched by this film and felt an overflow of empathy for a population of people that deal with the issues displayed in this movie every day. The movie also managed to make me laugh–a lot!
Daveed Diggs (original Hamilton Broadway production, and Wonder) and Rafael Casal grew up together in Oakland and both experienced much of what they eventually created with this film. They both co-wrote and co-starred in Blindspotting and their chemistry makes for an enthralling and hilarious watch all by itself. I was hooked all the way from their playful banter to their emotionally and racially charged arguments.
The film itself really works with two distinct elements (though they are interrelated): the often comical predicament of Diggs and Casal’s characters dealing with their hometown slowly and annoyingly gentrifying due to the influx of hipsters and software company executives, and the anxiety Digg’s character feels from racial tensions on so many sides–whether it’s judgement from his appearance, witnessing police brutality, or dealing with the label of being an ex-convict. The way these two elements collide is done in such a meaningful and heart wrenching way, but I won’t go further into detail because you need to watch it!
All in all, the most important lessons I’ve learned from this film are the following:
- I’m more aware that we live in a society that often bases grave decisions on far too limited of information or preconceived bias, and it’s in large part the reason why Black Lives Matter exists.
- A White man can have the exact same upbringing and live in the exact same area as a Black man, and they’ll more than likely have a huge divide in experiences, treatment and anxieties.
- Whether or not racism has gotten worse, life in an urban area makes it so heartbreakingly normal that people often take it with a grain of salt.
- Just as the movie utilizes comedy and friendship to get through the heavier parts, grace only through unity is going to be essential to get through our current predicament.
- If there’s anything more I could say, it would just be that if you want a movie free of any condescension that expands your perspective of why the Black Lives Matter movement is happening, I think this is a fantastic choice.
If you have yet to see Blindspotting, take advantage of the time left to watch this movie for free on VOD services like iTunes, Amazon Prime or VUDU. Or if you have an HBO Max subscription, it’s currently streaming there as well. This film is well worth your time, and you just might gain more insight and empathy to demographics of people different than you.
About the AuthorResident of Utah County, Ex Movie-Pass owner, and married with a baby! Good movies have been my go-to pastime for as long as I can remember; from my dad introducing me to gems such as Tommy Boy and Dumb and Dumber, to discovering the work of people like Paul Thomas Anderson, The Coen Brothers, Francis Ford Coppola, and Steven Spielberg. These filmmakers taught me that cinema truly is an art form. Movies are my way of better understanding complex emotions and unfamiliar walks of life. Movies are a consistent and reliable way of connecting ourselves to the human race, and it’s often done marvelously. I love it!
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By Josh Aquino — 4 months ago
The concept of turning video games into film adaptations is a great idea on paper. After all, a video game in essence is a playable movie—there are characters, a story, writing, direction, and in some cases even editing that all coalesce into a playable adventure. However, over the years video game film adaptations have historically ranged from mediocre to downright terrible. As a gamer myself who has put hundreds upon hundreds of hours into different games, this is something I would love to see succeed. With the release of Sonic the Hedgehog this month, I thought it would be worthwhile looking into how far we’ve come with video game films and where I hope they can go.
Super Mario Bros. (1993)
Ahh yes. The one that started it all. When the Nintendo Entertainment System (NES) was released alongside “Super Mario Bros.” it turned a goofy little plumber named Mario into a multimillion dollar franchise. With such a strong market behind it, Hollywood Pictures (a division of Walt Disney Studios at the time) obtained the rights to make a feature-length film based mostly on the Super Nintendo’s Super Mario World. The film is a strange one to say the least. While Mario games are often remembered for their bright settings, goofy creatures, and upbeat music, the Super Mario Bros. movie is a dark, dour, and abrasive take on a very bright franchise. The biggest problem with this movie is its ultra realistic and grounded take on the Mario franchise. It is an absolute train wreck of a film but there were some things I actually really enjoyed. The special effects are very unique and I even like Dennis Hopper hamming it up as King Koopa, who I guess is supposed to be Bowser? Given the ultra thin source material that the game provides, it’s hard to actually be mad at this movie. They did the best they could with what they had and the result is a total bob-omb.
Street Fighter (1994)
Growing up I absolutely loved “Street Fighter 2.” I remember going to the arcade, putting a quarter in the machine, and getting absolutely pummeled by some kid twice my age. It was awesome. The concept of “Street Fighter” is simple: you pick one character from the multinational cast and you duke it out against another in a Best of 3 match where first character to lose all of their life is knocked out. Each character has their own individual moves such as Ryu’s iconic “Hadoken” fireball and Ken’s flaming “Shoryuken” uppercut. In fact this game was so popular it’s estimated that the revenue for it is roughly $10.61 billion—which brings us to the film. Made in 1994 and starring action movie super star John Claude Van Damme as Guile, the film was actually a commercial success grossing $99 million against a $35 million budget. Critically, however, the movie was not well-received. After re-watching the movie, it’s not hard to see why. It is another mess of a film: given its flimsy source material, the dialogue is hilariously bad, the plot doesn’t make a lot of sense, and our lead actors are really never given much to work with. Van Damme is mostly fine but he isn’t ever given the chance to show off much of his martial arts skills. Also how can you be Guile without that crazy broom hair? Just go ahead and skip this movie, I would rather get pummeled in the arcade all over again than have to watch this crap.
Let’s fast forward now to 2016 as I couldn’t bring myself to watch another 90’s video game movie, or early 2000’s video game movie for that matter. When I was in high school, I started playing “World of Warcraft” (“WoW”): an massively multiplayer online (MMO) role-playing game (RPG) that takes place within the setting of Blizzard’s Warcraft series. In its heyday, “WoW” boasted a player base of 10 million active players all over the world. It became a huge phenomenon that has greatly affected pop culture—from episodes of South Park to hit Internet memes such as LEEROOOOOY JENKINSSSSS (I had to). So with such a rabid fanbase, a movie had to be made for it. Well, after years and years of development issues, we finally got Warcraft in 2016. The movie is actually based on the first “Warcraft” game created in 1996 and tells the story of the first encounters between the humans and orcs as they go to war. Directed by the awesome Duncan Jones, this movie was panned critically and was actually considered a critical disappointment in the box office grossing only $47.4 million here in the United States and $439 million worldwide; regardless of that, I absolutely love this movie. It is absolutely flawed with some very questionable writing, bad character development, and some truly terrible editing but there is something about it that I just enjoy. Maybe it’s the little winks and nods to the fans, or seeing the size and scale of the Orcs in live action with some incredible computer graphic images (CGI). My fanboy bias is totally winning me over but whatever—I think it’s totally worth a watch and I really hope we get a sequel.
Sonic the Hedgehog (2020)
Growing up, I was always more of a Sonic fan. Back in the good ol’ days of the 90s, you were either a Nintendo kid or a Sega kid (I was spoiled and had both), so you were also either a Mario kid or a Sonic kid. Sonic was one of the coolest characters I had ever seen. He had so much personality packed into his little character that really spoke to me—he would tap his feet if he didn’t move; when he reached max speed, his character pose would change; and when he got smacked around, he had a hilarious dizzy expression. I kept playing Sonic games as I grew up, and he is one of my favorite video game characters of all time—a true pop culture icon! Last year when they revealed how he would look in the live action adaptation I was truly horrified, and many shared the same sentiment. His weird humanoid body and super creepy teeth made me want to burn this movie in the hottest fires imaginable and never see it again. However, in a rare turn of events, Paramount Studios actually listened to the fans and decided to delay the film so that they could redo all of the CGI for Sonic. Was it worth it? Absolutely. I saw this film a few weeks ago and I’m happy to say that it wasn’t the total dumpster fire that we were all expecting from the first trailer. Ben Schwartz is great as Sonic and Jim Carrey is absolutely hilarious as Dr. Robotnik. The story is pretty run-of-the mill and predictable, but I still laughed and smiled and didn’t leave the theater with the haunting image of Sonic’s ultra realistic teeth.
Frankly, I see the future of video game movies as something that can continue to get better over time. The biggest key is for these film studios to respect the source material. Just like how Marvel has succeeded with their franchises, I believe that studios can propel video game movies to greater heights—as long as they trust in what the fans want and pay respect to the properties we love and adore.Post Views: 84
By Parker Johnson — 3 months ago
Last “Black Friday” I decided to rectify a huge error I made as a cinephile and watched the John Wick trilogy. Walmart had a pretty good deal for all three movies on Blu-Ray, so I went ahead and bought them. Flash forward to last month when I wanted a break from the cycle of television binging and decided to finally see what all the fuss was about. Turns out that all the films totally lived up to the hype! All three films were nearly perfect action films that actually had great fight choreography, unlike our modern, almost-epileptic, overly cut and edited fight scenes (looking at you, Black Panther). But even more enjoyable to watch was the way John Wick utilizes different aspects of Greek, Roman, and Christian mythology to tell its story. I originally was going to use this editorial to describe the various myths and the way they were portrayed in the John Wick franchise, but I think Movies With Mikey has me covered. Instead, I decided that I would use this time to explore the ways that John experiences grief and loss, and how the story is more in line with a typical Greek tragedy.
Orpheus: What if?
The Greek Tragedy of Orpheus and Eurydice is a tale about a man (Orpheus) who descends into the Underworld to retrieve his wife (Eurydice) from Hades. He is told that he can take her, but only if he does not look back during the long road up to the surface. At the very end of the journey, Orpheus, unable to resist, looks back and thus loses his wife forever.
In the John Wick universe, The Continental rules the crime world, and can be symbolic of the Greek Underworld. In the first film we learn that John has a chance to leave the Underworld (The Continental) to be with his wife Helen (a reference to Helen of Troy), on the condition that he could not return to the life he had known. Unlike Orpheus, John does not look back. He and Helen stay happily married for (presumably) many years. This retelling of the Greek legend doesn’t end in tragedy—or rather, the same kind of tragedy…
At the start of the first film, Helen dies from an illness and leaves John with an adorable little beagle in order to make the grieving process a little easier to bear. Unfortunately, Ioseph, the son of a notorious Russian mafia boss, has his eye on John’s car and decides that he wants it for himself. After having John refuse to sell it to him, Ioseph and a couple of his cronies break into John’s house, steal his car, and kill his dog. This act sets in motion a chain of events that leads John to taking on the Russian mafia, The Continental, and the all-powerful High Table. He plows down wave after wave of enemies in order to take vengeance on those that wronged him. But the ripples he makes in the Underworld only cause him to be noticed by prying eyes as more and more people seek an audience with him—for good or ill. The legend of ‘Baba Yaga’ (the Boogeyman) grows from a ghost story of the past into a threat of the present.
John’s legendary status in the Underworld, and his actions in taking back the mantle of ‘Baba Yaga’, ultimately condemns John: he loses not only his dog and car but also his house, and finally his wedding ring.
The reason we love John Wick is that it gives us the ultimate injustice—the loss of the ability to grieve. John has almost everything taken from him, and goes on a rampage to seek catharsis; and we, the audience, need the catharsis too. But that feel of relief comes at much too high of a cost. What starts as a simple revenge spirals into complete chaos until John is forced to take on the entire Underworld. Near the end of the third film, Winston, the owner of the Hotel Continental, tells John, (and I’m paraphrasing here because I can’t find the exact quote) “You have a choice: you can either give up now and honor her, or you can become the monster she’d always feared you were.”
In the ultimate twist of irony, John Wick (the modern Orpheus) turned back after all. In seeking revenge against Ioseph, John returned to what he sacrificed in order to be with Helen; and as consequence, lost all physical reminders of her: his car was stolen and destroyed, his dog was killed, his house was blown apart, and even his wedding ring was taken by the Elder of the High Table. Throughout the course of the trilogy, the man known as John Wick slowly died, taken over by ‘Baba Yaga’.
Ultimately, I predict that the story of John Wick will not end happily. In my opinion, there are only two ways the story will conclude. The more optimistic way to end will have John finally refusing to kill, and lay down his weapons of war. This act of defiance to the High Table would lead to his death, but he would die as John Wick—the man who loved his wife.
The more tragic end that could possibly occur is where John Wick fully embraces the mantle of Baba Yaga: the Boogeyman of the High Table—he would live, but now fully trapped, in the Underworld.
But no matter when and how the series ends, there is one thing for certain: the John Wick franchise will go down in cinema history as one of the greatest action franchises of all time. I am super glad I picked up the series on Black Friday, and I can’t wait to see what the future installments have in store!Post Views: 249
By The Formal Review — 1 month ago
During this ongoing pandemic, yours truly was participating in the social media trend of a “30 Day Film Challenge” where participants refer to one film each day under a specific category, such as “the first film that you remember watching.” When I arrived on Day 10, the category was “Your Favorite Superhero Film“—and I hit a wall. Each day was pretty easy, or I did not take it as seriously. The Superhero film genre has hit an all-time high, with one (Avengers: Endgame) even setting the box office record for any movie ever made. We, as a film community, have started to think Superhero films matter more now than ever. I oddly thought this question was more serious than it probably needed to be.
This decision was difficult—there have been numerous films that could fall under this category, and I also started to think about what makes viewers enjoy themselves so much during these films. No matter your gender, sex, race, or ethnicity, there is a superhero film that you attach yourself to. Before early Thursday night screenings became a thing, many viewers would attend the midnight screenings dressed up for the newest movie in a connected superhero universe or as billionaire vigilantes. After leaving the theater, we spent months on end debating who or which is the best! “Who is the best Batman?” or the “MCU vs DCEU” debate. These conversations transcend the fandoms and even reach those who are not connected to social media and pop culture. Everyone has their favorite representation of a character or their favorite superhero—but why?
Superheroes are meant to inspire. They represent someone we are not, or someone that can do things that we can’t. They can provide an escape into a world where someone is there for us even when our protectors or our medical and social institutions have let us down. Anger and sadness are commonplace emotions felt throughout our society because of the regular injustices we see or even experience ourselves: unjust murders because of racial tensions and prejudices; governments’ inability or flat out refusal to act; betrayal by those we loved or considered friends; our world is full of struggles that seem to find you no matter your background or social status.
People want to believe in the existence of fictional figures like Superman or Supergirl—someone they could depend on to save them when the humans who are supposed to either can’t or won’t. We want a person like Steve Rogers (Captain America) to do what the rest of us aren’t courageous enough to do and take a stand when it’s not convenient to do so. We want someone that brave enough to say, “I can do this all day.” Especially during the COVID-19 pandemic, we are told that real life superheroes exist in our healthcare facilities, in our schools, and at other times, in the military and police. We are constantly shown and told how “not all superheroes wear capes.” But what happens when that’s not enough? Numerous times in history people who are in a position to help choose not to act. People who are recognized as “ordinary” heroes might let down those looking up to them and expecting them to be there or to be there for them. Superheroes serve a purpose in filling this void.
Clinical psychologist, Robin Rosenberg wrote, “[superhero stories help us in] finding meaning in loss and trauma, discovering our strengths and using them for a good purpose.” She stated that “superheroes undergo three types of life-altering experiences that we can relate to:”
Trauma; such as the one that young Bruce Wayne goes through. He makes a promise to his murdered parents to fight against the crime in Gotham City. Rosenburg states that this is directly applicable to a lot of real life scenarios. Her past research has shown that many people experience growth “after a trauma and resolve to help others, even becoming social activists.”
Destiny; similar to that of Buffy the Vampire Slayer. She’s a normal teenager who discovers she’s the “Chosen One” to fight demons. She has to be the one who does not have a normal life and will take on this burden. Sometimes we are thrown into scenarios that we may not have predicted but we have to adapt and push through anyway.
Rosenberg’s last type of experience is similar to what Spider-Man goes through. When he initially gets his powers, he uses it for selfish reasons until his beloved Uncle Ben is killed. This type of experience is similar to the first, but instead of the trauma defining the hero, it’s the choice that matters. No matter whether ‘your’ Spider-Man is Peter Parker, Miles Morales, or Peter Porker, this choice exists. They could stay wrestling for money to pay rent; they could stay home and be a normal kid instead of saving the multiverse. The choice to do what is right versus what is easy is a choice that we, as humans, make every day. Rosenberg states that, “[superheroes] inspire us and provide models of coping with adversity, finding meaning in loss and trauma, discovering our strengths and using them for good purpose” (link). We want to attach ourselves to these characters; we want to see them in ourselves; we want to see those with fantastical abilities are still imperfect and relatable, and we are comforted by seeing them struggle with ordinary problems and still do the right thing in the end.
Recent research from Kyoto University in Japan shows that this “choice” can happen even before we learn how to speak. Their study had preverbal infants shown short animations in which one character purposely bumps into another. They then showed the infants a third character who could either prevent it from happening or not do anything at all. The infants consistently wanted the third character to help and prevent the pain. This study showed that even though they could not speak they recognized what heroism was and wanted it to happen.
“Six-month-old infants are still in an early developmental stage, and most will not yet be able to talk. Nevertheless they can already understand the power dynamics between these different characters, suggesting that recognizing heroism is perhaps an innate ability.”David Bulter – “Preverbal infants affirm third-party interventions that protect victims from aggressors” (link to article)
This idea is then touched on again in the television show What Would You Do? People are shown how ordinary people behave when they are confronted with dilemmas that require them either to take action or to stand by and mind their own business. Each scenario has the viewer hoping for the regular people to step in and stop whatever the situation is. We all want to be that person who does what’s right even when it’s not easy. Data suggests that feelings are one of the stronger reasons why audience members connect to certain heroes (link). Personally, I attach myself to stories of people and characters who have gone through trauma and stand up to those who are wrong. As Batman, Daredevil and the X-Men deal with their respective issues, I cope with what I have gone through and deal with my own conflicts.
In the past, and still now today, society often sees comics and comic book movies as only enjoyed by children or “nerds.” With Black Panther becoming the highest-grossing solo superhero film of all time, Avengers: Endgame becoming the highest-grossing film of all time, and a multitude of films winning Academy Awards for both their performances and their technical aspects, this is clearly not true. More people enjoy these characters outside of children and “nerds” than ever before. There are films that are clearly made more for children than older crowds, but there are just as many that are for adults and have many more important themes. Superheroes have become the modern-day mythology that tackles issues, from the struggles of high school to mental illnesses. No matter which superhero you attach yourself to, or when you attach yourself to them, there is no denying the effect that they have on our lives.
Which superhero do you identify with the most? Or which superhero has inspired you the most? Let me know down in the comments section below!Post Views: 172